In the Saving options tab, pick the location of the output animated file.įinally, don’t forget to click the SWF button from the Convert to area. Here select Save all processed files to one file Save the result Go back to the Menu button and then to Saving settings → Multipage files You can also reach this window by placing the pointer over the SWF button from the Convert to area of reaConverter’s main window, and clicking the Settings icon in its upper left corner. is created with the Adobe Animate (formerly Flash Professional) platform or similar animation software and often distributed in the SWF file format. Make sure the Create animated SWF box is ticked and then choose an animated frame rate and a percentage to define the quality of embedded images. Go to the Menu button, and then to Saving settings → Format saving settings → SWF It can either load SWF files directly, or preprocess them at compile-time. reaConverter can read over 600 image extensions, including vector and rare formats.ĭrag-and-drop the images of your choice or use the Advanced file select option, that allows you to automatically add all files with a specific extension or size from a folder. Korge Game Engine supports SWF animation files from Adobe Flash and Adobe Animate. They can be of the same extension or of different ones. Add all the images you intend to include in the output SWF animated file.
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